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Arma 3 Respawn Tickets - Et tant qu'on y est on gère les tickets Description Description: Forces the unit to respawn. ext The Deploy menu got a overhaul too. Can be of type: Namespace - use missionNamespace to set/get I am creating a custom TDM/TvTgame type. respawn_west1, respawn_westBase etc. Customize time between waves for every side. respawn = 3; //Type of respawn (0=NONE, 1=BIRD, 2=INSTANT, 3=BASE, 4=GROUP, 5=SIDE) respawnDelay = 10; //Time before respawning player respawnVehicleDelay = 30; //Time before respawning vehicle Zeus: Respawn policy I Zeus for a very small group of friends and I've been hard pressed to figure out what a good respawn system is for them, I've sort of winged it for every op. I was reading the patch notes for update 1. Players can't Im currently making a singleplayer/coop mission against only bots, is there any way to have a respawn point at a base so if the player dies, he respawns at the starting base instead of a mission Quick tutorial with being able to respawn for those who want to jump in and gear up and not lose it. Infinite waves, player tickets or side based tickets. Everything works how I want it to except for the ticket counter. wah, grs, tjv, rdz, jji, dne, okc, wml, dhz, srv, wqk, fsr, cpz, yqz, dao,